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Speak of the Devil VR — Part 1: Designing a “Mesh Narrative”

Medium  •  20 FEBRUARY 2018

Speak of the Devil VR — Part 1: Designing a “Mesh Narrative”

In the first installment of his production diary, Light Sail VR creative director Matthew Celia explains the design of 'Speak of the Devil VR', the studio's interactive horror experience built with co-founder Robert Watts. Celia introduces the 'mesh narrative' concept — a storytelling structure closer to immersive theater than traditional branching — spanning a 7x7 grid of forest locations with 13 possible endings.


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